rpgadventures: (how we roll)


So we played the first session in Kahuna's new campaign Saturday afternoon. As usual, he can't DM by any known rules so he makes up his own.  He has been playing Oblivion and that heavily influenced the game mechanics.

We started as 0 level characters (hey, it could have been worse.  He once ran a campaign where I was playing a wizard but had no memory of who I was.  Lots of accidental damage to myself and everything around me ensued.  He likes doing stuff like that.)

His campaign is set up so any char can learn any skill.  I like this kind of play but it does make it hard to decide where you want to take your char.  Since there are no (well, very few) boundaries, knowing what to try and learn is more complicated.  One player is having a lot of trouble with this so she and I spent yesterday morning chatting and trying to put some definition in so she had a better framework to play from. 

As for the game itself, there was plague...nasty slayers of all who have the plague...forced deportation of those that survive or are immune to the plague...sand...more sand...goblins...and hands down the most frustrating locks in all the history of locks.  I would do a log but a good portion of the time was spent rolling up characters and getting a tiny bit of background.  The rest was spent trying to get those blasted wagons open to hopefully find some water.  We didn't.  One player blew up a wagon (it was an accident) and in doing so blew up the only tool we had found capable of breaking the locks on the other wagons.  And I really can't complain since I temporarily blinded myself trying to cast a spell. 

In spite of all this, or maybe because of it, we all had a great time.

Next Week : A daring rescue is plotted and hopefully performed.  Also, some of us learn how to wear armor!

rpgadventures: (workshop)
Campaign creation is very different for me now than when I was younger.  With a baby, the house renovations, the garden and a host of other things I just don't have much time to spend on world building.

I am also more easily distracted.  Every time I walk by a window showing the pool I spend a few minutes trying to decide whether to go for a swim or not.  Add in the constant interruptions by my teenager (she is working on a Pokemon forum for rp and has to show me every graphic she does for the site) as well as just the normal flow of daily life and staying on track becomes even more difficult. 

So I went looking for stuff to make my game designing easier.  Here are a few of the sites I found.

SpecFicWorld
is aimed at SF&Fantasy writers and readers but their world building page is an awesome resource for DM's and builders.  I especially like the Town Generator.  You plug in your city size and it gives you a list of how many shops, inns and other merchants your town would have.  (Sooooo many cobblers)  I thought the numbers ran a little high.  A town with the same population as mine (the town I live in is situated on a major interstate and a stop off point for people heading to the beach or following the golf trail)  has more restaurants (taverns) and more hotels (inns).  In fact it had more total merchants.  I'll still use it, but I'll adjust the numbers down a bit.

While hunting around I also found the RPG Gateway. This is a huge collection of links, news and resources for gamers.

There are a few more but they will have to wait.  I have succumbed to the lure of the pool. ;)

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August 2013

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