rpgadventures: (d20 dreamsheep)
So we went to see Iran (the band, not the country) and the opening act was okay.  A little too dance - techno for my taste but still not a bad set.  Then we waited patiently for the guys to show.  They never did.  Up came the lights. Out were shooed the people. Kahuna said, 'Looks like you have an entry for your music blog tomorrow' and then we grumbled about it the whole way to the tavern. He also complained about my constant stopping to pick mushroom and herbs and kept bugging me to trade swords with him.

Then I woke up.

I think I stayed up wayyyy too late playing Oblivion:The Elder Scrolls.

I was really having a blast until my sneak improved enough that I started moving at a good pace.  Then I got lost in a cave and kept going in circles.  Literally - I was circling rooms looking for an exit.  Then the 'Quake' factor kicked in and I had to log off and go to bed before I got sick. 

(I can't play games like Quake and Doom because they make me queasy.  It is very annoying)

Oblivion was also the only game play we did this weekend.  Everyone had conflicting plans so we postponed the game session till next weekend.  (or possibly one night next week.)

crossposted to Words...Music...and sometimes Baseball
rpgadventures: (how we roll)

So we played the first session in Kahuna's new campaign Saturday afternoon. As usual, he can't DM by any known rules so he makes up his own.  He has been playing Oblivion and that heavily influenced the game mechanics.

We started as 0 level characters (hey, it could have been worse.  He once ran a campaign where I was playing a wizard but had no memory of who I was.  Lots of accidental damage to myself and everything around me ensued.  He likes doing stuff like that.)

His campaign is set up so any char can learn any skill.  I like this kind of play but it does make it hard to decide where you want to take your char.  Since there are no (well, very few) boundaries, knowing what to try and learn is more complicated.  One player is having a lot of trouble with this so she and I spent yesterday morning chatting and trying to put some definition in so she had a better framework to play from. 

As for the game itself, there was plague...nasty slayers of all who have the plague...forced deportation of those that survive or are immune to the plague...sand...more sand...goblins...and hands down the most frustrating locks in all the history of locks.  I would do a log but a good portion of the time was spent rolling up characters and getting a tiny bit of background.  The rest was spent trying to get those blasted wagons open to hopefully find some water.  We didn't.  One player blew up a wagon (it was an accident) and in doing so blew up the only tool we had found capable of breaking the locks on the other wagons.  And I really can't complain since I temporarily blinded myself trying to cast a spell. 

In spite of all this, or maybe because of it, we all had a great time.

Next Week : A daring rescue is plotted and hopefully performed.  Also, some of us learn how to wear armor!


rpgadventures: (Default)

August 2013

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